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Posts Tagged “Green Lantern”

bn-1-00Yesterday saw the release of the first issue of this summer’s big “event” from DC Comics, Blackest Night, after approximately 93 years of heavy advance promotion. For ages now writer Geoff Johns has carefully dropped clues and bits of foreshadowing in his other titles, most prominently Green Lantern, while DC grand poobah Dan Didio dropped anvils (as is his wont) at every opportunity.

“The Dead Will Rise!” is the tag line. It evokes a zombie story, obviously (albeit one with a SF slant given the GL angle), which seems problematic both generally (zombies have been done to death in the last few years, no pun intended) and personally (I’ve just never found zombie stories very interesting).

Heaven knows there are plenty of dead characters to work with in the DC Universe, though. In fact it’s become a routine reader complaint in recent years, almost a running joke, that killing familiar characters is the most hackneyed way to goose a subpar storyline (at least, next to bringing them back). Last year’s offing of J’onn J’onzz and Batman (not to mention the return of Barry Allen) in the pages of Final Crisis are the most recent and obvious example, but far from the only one. Thus the premise runs the risk of descending into been-there-done-that cliché, or even worse, self-parody.

So: excessive hype; niche genre; story hook that treads overly familiar ground and risks being exploitative. All the ingredients for a massive disappointment. My expectations going in were not high.

Surprisingly, then, I have to say that the first issue actually of Blackest Night actually got the story off to a great start, with solid character notes, some touching emotional moments, a few surprises, and genuine suspense about what’s to come. (Not to mention terrific art.)

Spoilers below the fold.

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fc6-01My single overwhelming impression of this issue:

Wow, that was crap.

Again.

I kind of enjoyed issue #5, enough to be hoping for an upward trend as this story neared the home stretch. Apparently that was too much to hope for, though. (Which perhaps shouldn’t be a surprise, given the book’s multifarious agenda to be simultaneously a big accessible “event” story, a sequel to Jack Kirby’s New Gods work, a sequel to the classic Crisis on Infinite Earths, a thematic capstone to Grant Morrison’s body of super-hero work, and a thematic capstone to Dan DiDio’s chaotic tenure as DC’s executive editor.)

What did we actually get in this penultimate issue? Well…

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Last week brought the release of DCU Decisions #2. While I was ambivalent about the first issue, I have to say I’m seriously underwhelmed by the second. Perhaps it’s just that the dramatic real-world political and economic events of recent weeks make this story seem painfully superficial by contrast… but honestly, even judged just as a comic, I think it’s heading rapidly downhill.

Neither the political themes nor the mystery story go anywhere interesting (or really much of anywhere at all), and the writing is tonally uneven and shows a poor grasp of the characters. Even the art is lackluster; Howard Porter’s work here doesn’t compare well to his own past work, much less to Leonardi’s in the previous issue. (I understand Porter is recovering from a thumb injury, though, so we can cut him a little slack.)

The story deserves no such generosity.
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